Not being one to bend the knee on demand, I opted for a more "sure, but my loyalties are with Starfleet" approach-needless to say, the captain wasn't pleased. Jara joins the Resolute as an outsider and is made aware straight from the off that she'll need to work twice as hard to gain the crew's trust, but not before the captain demands absolute loyalty from her. Resurgence opens with that theme, with the Resolute having just been repaired after a catastrophic "malfunction" at the hands of Captain Solano. Star Trek captains often make difficult decisions that trickle down to the rest of the crew, sometimes involving sacrifice for the greater good. She's a Kobliad, an endangered race who rely on Deuridium infusions to survive. With Jara, you can choose to be a by-the-book type who's loyal to her captain or more of a character who plays fast and loose with the rules. Both are loyal Starfleet officers and aside from a few snide comments, there's no real option to go rogue. You switch between playing as First Officer Jara Rydek and Petty Officer Carter Diaz. she has to make some life-altering decisions, like whether or not to commit genocide. Only, the lower decks characters become the real heroes and villains in this story, showing that wearing three pins on your uniform isn't the be-and end-all. It brings together a balanced mix of bridge crew antics-a well-established Star Trek approach-and the inspiring, comic-relief side of the lower decks, which we've seen in the newest animated series. Also, everyone is wearing DS9-style uniforms, so you know it's going to be good. It's set in 2380, right after the events of Nemesis and 16 years after the beginning of The Next Generation. Star Trek: Resurgence is meant to represent roughly three full-length films and ties in nicely to the post-TNG era series and movies. Rather than having five distinct acts or episodes that arrive separately, you'll get to play it all at once as you swap between the two player characters, who each get their own uniquely titled episodes, much like you'd see in The Next Generation. Resurgence isn't an episodic tale, at least not in the traditional Telltale sense. But Dramatic Labs offers something more: complicated puzzles, stealth sequences, time-sensitive exploration objectives, better cinematics, and an overall departure from the Telltale default of feeling like you're watching an interactive movie. With Diaz you will keep the ship from falling apart, and you will get involved in a cute love triangle.The Telltale formula of a strong narrative combined with morally ambiguous decision-making-and plenty of QTEs-seems to fit the Star Trek storytelling style perfectly. With Rydek, you’ll determine the fate of the entire crew and get to facilitate some alien diplomacy. The story seamlessly hops between the two of them, often giving you choices with one character that later effects the other. You also play as Carter Diaz, an optimistic petty officer and engineer in the model of Samanthan Rutherford. You play as the new first officer, a stoic Kobliad with a strong sense of right and wrong. This is an upper decks/lower decks story. Everyone on board is still wearing their gray Dominion War uniforms. You play as two members of the crew of the USS Resolute, a ship that’s seen some action. The Romulan sun has not yet gone supernova, and thus Ambassador Spock is not yet in the JJ Abrams movies. Here’s where Resurgence fits into the story: it is the year 2380. Maybe you’re a Trekkie and you want to know the score. But Resurgence just has that Telltale magic. The Wolf Among Us has a sequel in the works too. That last one is especially relevant, seeing as it just got a poorly received sequel made by a different dev team. I’d rank Resurgence with the best of Telltale’s previous titles, games like Walking Dead, The Wolf Among Us, Batman, and Tales of the Borderlands. If you liked those previous titles, you’re in luck. There aren’t any gameplay innovations to speak of. In fact, it’s almost shocking how similar it feels to Telltale Batman and Game of Thrones. Star Trek: Resurgence doesn’t shake up that formula. Also there are quick time events (ah, the dreaded quick time event). Telltale-style games are simply walking from conversation to conversation, and choosing what your character says within a small window of time. They’re not very “systems” oriented- which is to say, there’s not a lot of strategy or messing with stats. In their heyday, Telltale games were themselves throwbacks to the point and click adventure games of the early 90s. Resurgence is in many ways, a “Telltale” game. That’s because while there is still a company called Telltale Games, a lot of the important people on the Telltale team 10 years ago formed this new studio. Dramatic Labs is a new studio, but it’s made up of game dev veterans.
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